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Mathematics for Computer Graphics
  • Language: en
  • Pages: 293

Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Computer Graphics
  • Language: en
  • Pages: 519

Computer Graphics

Computer Graphics & Graphics Applications

Computer Graphics
  • Language: en

Computer Graphics

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Computer Graphics
  • Language: en
  • Pages: 544

Computer Graphics

  • Type: Book
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  • Published: 2012-04-24
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  • Publisher: CRC Press

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Computer Graphics
  • Language: en
  • Pages: 1175

Computer Graphics

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.

Computer Graphics
  • Language: en
  • Pages: 496

Computer Graphics

This book is written for the student who wishes to learn not only the concepts of computer graphics but also its meaningful implementation. It is a comprehensive text on Computer Graphics and is appropriate for an introductory course in the subject.

Progress in Computer Graphics
  • Language: en
  • Pages: 331

Progress in Computer Graphics

Begins an annual series reviewing state-of-the-art developments in the design, analysis, and implementation of computer graphic techniques for professionals industry, universities, and governments. Among the eight topics covered are applications of stochastic sampling, creating computer-generated displays of archaeological data, and lighting simulation. Annotation copyrighted by Book News, Inc., Portland, OR

History of Computer Graphics
  • Language: en
  • Pages: 412

History of Computer Graphics

  • Type: Book
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  • Published: 2011-04-14
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  • Publisher: Author House

This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this histor...

Computer Graphics
  • Language: en
  • Pages: 568

Computer Graphics

  • Type: Book
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  • Published: 2013-10-25
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  • Publisher: CRC Press

Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in O...

Computer Graphics
  • Language: en
  • Pages: 400

Computer Graphics

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