Seems you have not registered as a member of brandeisuniversity.org!

You may have to register before you can download all our books and magazines, click the sign up button below to create a free account.

Sign up

Progress in Computer Graphics
  • Language: en
  • Pages: 331

Progress in Computer Graphics

Begins an annual series reviewing state-of-the-art developments in the design, analysis, and implementation of computer graphic techniques for professionals industry, universities, and governments. Among the eight topics covered are applications of stochastic sampling, creating computer-generated displays of archaeological data, and lighting simulation. Annotation copyrighted by Book News, Inc., Portland, OR

Computer Graphics
  • Language: en
  • Pages: 519

Computer Graphics

Computer Graphics & Graphics Applications

Computer Graphics
  • Language: en
  • Pages: 1175

Computer Graphics

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.

Computer Graphics
  • Language: en
  • Pages: 544

Computer Graphics

  • Type: Book
  • -
  • Published: 2012-04-24
  • -
  • Publisher: CRC Press

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Computer Graphics
  • Language: en

Computer Graphics

None

Mathematics for Computer Graphics
  • Language: en
  • Pages: 293

Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Computer Graphics
  • Language: en
  • Pages: 655

Computer Graphics

Many Books on Computer Graphics (C.G) are available in the market but they tend to be dry and formal. I have made this book the most lucid and simplified, that A student feels as if a teacher is sitting behind him and guiding him. It can be used as a textbook also for all graduates and postgraduates programs of DU, GGSIPU, JNU, JNTU, UPTU, GNDU, VTU, RGPV, and Nagpur Universities of India

History of Computer Graphics
  • Language: en
  • Pages: 412

History of Computer Graphics

  • Type: Book
  • -
  • Published: 2011-04-14
  • -
  • Publisher: Author House

This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this histor...

Computer Graphics
  • Language: en
  • Pages: 338

Computer Graphics

  • Type: Book
  • -
  • Published: 1994
  • -
  • Publisher: Sybex

Almost every computer user today has to deal with computer graphics on some level. This book will explain many of the graphics problems (and their solutions) common to users at all levels. It will also describe the details of most graphics file formats available on the personal computer, as well as the most common programs that deal with graphics in some form.

The Magic of Computer Graphics
  • Language: en
  • Pages: 448

The Magic of Computer Graphics

  • Type: Book
  • -
  • Published: 2011-06-01
  • -
  • Publisher: CRC Press

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.